Search
Now showing items 11-14 of 14
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur
(The Eurographics Association, 2014)
Hair and fur typically consist of a large number of thin, curved, and densely packed strands which are difficult to ray trace efficiently. A tight fitting spatial data structure, such as a bounding volume hierarchy (BVH), ...
Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing
(The Eurographics Association, 2014)
We present a novel lossy compression algorithm for G-buffers that enables deferred shading applications with high visibility sampling rates. Our streaming compression method operates in a single geometry rendering pass ...
Fast ANN for High-Quality Collaborative Filtering
(The Eurographics Association, 2014)
Collaborative filtering collects similar patches, jointly filters them, and scatters the output back to input patches; each pixel gets a contribution from each patch that overlaps with it, allowing signal reconstruction ...
SegTC: Fast Texture Compression using Image Segmentation
(The Eurographics Association, 2014)
Fast, high quality texture compression is becoming increasingly important for interactive applications and mobile GPUs. Modern high-quality compression formats define sets of pre-existing block partitions that allow disjoint ...