Now showing items 1-2 of 2

    • Coarse Pixel Shading 

      Vaidyanathan, Karthik; Salvi, Marco; Toth, Robert; Foley, Tim; Akenine-Möller, Tomas; Nilsson, Jim; Munkberg, Jacob; Hasselgren, Jon; Sugihara, Masamichi; Clarberg, Petrik; Janczak, Tomasz; Lefohn, Aaron (The Eurographics Association, 2014)
      We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonstrate substantially reduced shading costs for various applications. We decouple shading and visibility by restricting and ...
    • Reduced Precision for Hardware Ray Tracing in GPUs 

      Keely, Sean (The Eurographics Association, 2014)
      We propose a high performance, GPU integrated, hardware ray tracing system. We present and make use of a new analysis of ray traversal in axis aligned bounding volume hierarchies. This analysis enables compact traversal ...