Now showing items 10-14 of 14

    • Real-Time Deformation of Subdivision Surfaces from Object Collisions 

      Schäfer, Henry; Keinert, Benjamin; Nießner, Matthias; Buchenau, Christoph; Guthe, Michael; Stamminger, Marc (The Eurographics Association, 2014)
      We present a novel real-time approach for fine-scale surface deformations resulting from collisions. Deformations are represented by a high-resolution displacement function. When two objects collide, these offsets are ...
    • Reduced Precision for Hardware Ray Tracing in GPUs 

      Keely, Sean (The Eurographics Association, 2014)
      We propose a high performance, GPU integrated, hardware ray tracing system. We present and make use of a new analysis of ray traversal in axis aligned bounding volume hierarchies. This analysis enables compact traversal ...
    • Register Efficient Memory Allocator for GPUs 

      Vinkler, Marek; Vlastimil, Havran (The Eurographics Association, 2014)
      We compare four existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements we use three generic evaluation tests proposed in the literature and add one with a real ...
    • SegTC: Fast Texture Compression using Image Segmentation 

      Krajcevski, Pavel; Manocha, Dinesh (The Eurographics Association, 2014)
      Fast, high quality texture compression is becoming increasingly important for interactive applications and mobile GPUs. Modern high-quality compression formats define sets of pre-existing block partitions that allow disjoint ...
    • Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing 

      Kerzner, Ethan; Salvi, Marco (The Eurographics Association, 2014)
      We present a novel lossy compression algorithm for G-buffers that enables deferred shading applications with high visibility sampling rates. Our streaming compression method operates in a single geometry rendering pass ...