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Continuous Collision Detection Between Points and Signed Distance Fields
(The Eurographics Association, 2014)
We present an algorithm for fast continuous collision detection between points and signed distance fields. Such robust queries are often needed in computer animation, haptics and virtual reality applications, but have so ...
A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation
(The Eurographics Association, 2014)
We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
A Unified Topological-Physical Model for Adaptive Refinement
(The Eurographics Association, 2014)
In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many efficient models have been developed to reach real-time performance. However, these models are often limited when ...
Parallel Particles (P2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials
(The Eurographics Association, 2014)
Granular materials exhibit a large number of diverse physical phenomena which makes their numerical simulation challenging. When set in motion they flow almost like a fluid, while they can present high shear strength when ...
Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction
(The Eurographics Association, 2014)
Ordinary bounding volume hierarchy (BVH) construction algorithms create BVHs that approximate the boundary of the objects. In this paper, we present a BVH construction that instead approximates the volume of the objects ...
Coupling Hair with Smoothed Particle Hydrodynamics Fluids
(The Eurographics Association, 2014)
We present a two-way coupling technique for simulating the complex interaction between hair and fluids. In our approach, the motion of hair and fluids is simulated by evaluating the hydrodynamic forces among them based on ...
An Improved Jacobi Solver for Particle Simulation
(The Eurographics Association, 2014)
This paper presents a new method for simulating particles for computer graphics and video games, based on an improved Jacobi solver and a hybrid approach between velocity time stepping and position based dynamics. Current ...