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Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation
(The Eurographics Association, 2014)
This paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D ...
Continuous Collision Detection Between Points and Signed Distance Fields
(The Eurographics Association, 2014)
We present an algorithm for fast continuous collision detection between points and signed distance fields. Such robust queries are often needed in computer animation, haptics and virtual reality applications, but have so ...
A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation
(The Eurographics Association, 2014)
We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
A Unified Topological-Physical Model for Adaptive Refinement
(The Eurographics Association, 2014)
In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many efficient models have been developed to reach real-time performance. However, these models are often limited when ...
Massively-Parallel Proximity Queries for Point Clouds
(The Eurographics Association, 2014)
We present a novel massively-parallel algorithm that allows real-time distance computations between arbitrary 3D objects and unstructured point cloud data. Our main application scenario is collision avoidance for robots ...
Efficient Transfer of Contact-Point Local Deformations for Data-Driven Simulations
(The Eurographics Association, 2014)
We present a new approach for data-driven deformation enrichment, which requires a much smaller set of examples. The central idea is to reuse deformation samples. This is done by transferring pre-generated examples from ...
SutureHap: A Suture Simulator with Haptic Feedback
(The Eurographics Association, 2014)
Surgical procedures require a high degree of complexity and difficulty. Consequently, extensive preparation in the learning process of medical students is necessary in order to perform suturing tasks successfully. Some ...
Parallel Particles (P2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials
(The Eurographics Association, 2014)
Granular materials exhibit a large number of diverse physical phenomena which makes their numerical simulation challenging. When set in motion they flow almost like a fluid, while they can present high shear strength when ...
Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction
(The Eurographics Association, 2014)
Ordinary bounding volume hierarchy (BVH) construction algorithms create BVHs that approximate the boundary of the objects. In this paper, we present a BVH construction that instead approximates the volume of the objects ...
Coupling Hair with Smoothed Particle Hydrodynamics Fluids
(The Eurographics Association, 2014)
We present a two-way coupling technique for simulating the complex interaction between hair and fluids. In our approach, the motion of hair and fluids is simulated by evaluating the hydrodynamic forces among them based on ...