Now showing items 1-9 of 9

    • Simulating Heterogeneous Crowds with Interactive Behaviors 

      Kappadia, Mubbasir; Pelechano, Nuria; Guy, Stephen; Allbeck, Jan; Chrysanthou, Yiorgos (The Eurographics Association, 2014)
      Over the last decade there has been a large amount of work towards trying to simulate crowds for different applications, such as movies, video games, training, and evacuations. This course focuses on heterogeneous crowd ...
    • Efficient Sorting and Searching in Rendering Algorithms 

      Havran, Vlastimil; Bittner, Jiri (The Eurographics Association, 2014)
      In the tutorial we show the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We provide both theoretical and empirical evidence that for many rendering ...
    • An Introduction to Optimization Techniques in Computer Graphics 

      Ihrke, Ivo; Granier, Xavier; Guennebaud, Gael; Jacques, Laurent; Goldlücke, Bastian (The Eurographics Association, 2014)
      Background Many students in Computer Science do not have a sufficient background in applied mathematics to employ state-of-the-art optimization techniques and to judge the outcome of such techniques critically (e.g. regarding ...
    • 3D Video: from Capture to Diffusion 

      Rémion, Yannick; Lucas, Laurent; Loscos, Céline (The Eurographics Association, 2014)
      While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D ...
    • Turbulent Fluids 

      Pfaff, Tobias; Kim, Theodore; Thuerey, Nils (The Eurographics Association, 2014)
      Over the last decade, the special effects industry has embraced physics simulations as a highly useful addition to its tool-set for creating realistic scenes ranging from a small camp fire to the large scale destruction ...
    • Bayesian and Quasi Monte Carlo Spherical Integration for Illumination Integrals 

      Marques, Ricardo; Bouville, Christian; Bouatouch, Kadi (The Eurographics Association, 2014)
      The spherical sampling of the incident radiance function entails a high computational cost. Therefore the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of ...
    • Path Integral Methods for Light Transport Simulation: Theory and Practice 

      Krivanek, Jaroslav; Georgiev, Iliyan; Kaplanyan, Anton S.; Canada, Juan (The Eurographics Association, 2014)
      We are witnessing a renewed research interest in robust and efficient light transport simulation based on statistical methods. This research effort is propelled by the desire to accurately render general environments with ...
    • Reasoning About Shape in Complex Datasets: Geometry, Structure and Semantics 

      Biasotti, Silvia; Laga, Hamid; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2014)
      In recent years, acquisition and modelling of 3D data has gained a significant boost due to the availability of commodity devices. Digital 3D shape models are becoming a key component in many industrial, entertainment and ...
    • Dynamic 2D/3D Registration 

      Bouaziz, Sofien; Tagliasacchi, Andrea; Pauly, Mark (The Eurographics Association, 2014)
      Image and geometry registration algorithms are an essential component of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, such as the Microsoft Kinect or Asus Xtion ...