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    glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum 

    Papagiannakis, George; Papanikolaou, Petros; Greassidou, Elisavet; Trahanias, Panos (The Eurographics Association, 2014)
    This paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational ...
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    Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course 

    Bezin, Richard; Crespin, Benoit; Skapin, Xavier; Meseure, Philippe; Terraz, Olivier (The Eurographics Association, 2014)
    In the context of teaching geomorphology phenomena, producing illustrations and animations can be a tedious process. We propose an experimental framework, dedicated to 3D erosion and sedimentation modeling written in C++, ...
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    Teaching Interactivity: Introducing Design Students to Sensors and Microcontrollers 

    Narahara, Taro (The Eurographics Association, 2014)
    This paper presents an educational case study and its pedagogical lessons in the context of design teaching. Smart products, adaptive designs, and intelligent spaces are in the forefront of current artistic discourse. They ...
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    Using Modern Interaction Devices for HCI and Interaction Design Courses 

    Hernández, Benjamín; Alvarado, Adriana (The Eurographics Association, 2014)
    Recent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we ...
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    The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments 

    Peters, Christopher E.; Anderson, Eike Falk (The Eurographics Association, 2014)
    The design of meaningful student activities, such as lab exercises and assignments, is a core element of computer graphics pedagogy. Here, we briefly describe our efforts towards making the process of defining and structuring ...
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    Student Project - Portable Real-Time 3D Engine 

    Müller, Christoph; Gärtner, Fabian (The Eurographics Association, 2014)
    FUSEE ("Furtwangen University Simulation and Entertainment Engine") is a student project at Furtwangen University to develop a cross-platform real-time 3D engine from scratch. While about 20 students have been involved in ...
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    Producing Creative Artistic Projects by Grouping Students' Computer Graphics Research Topics 

    George-Molland, Anne-Laure; Plessiet, Cedric (The Eurographics Association, 2014)
    For the last 2 years, our CG Art department experiments new pedagogical methods for our master's second year program in order to place the research right at the heart of the course syllabus. The main idea is to combine ...
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    Two Exceptional Projects from a Multidisciplinary Game Development Curriculum 

    Pledger, Jon; Chen, Minsi (The Eurographics Association, 2014)
    The purpose of this paper is to present two exceptional projects, SS Eternity and Bloom, from a module that is part of an undergraduate Computer Games focused degree. Here teams have developed innovative solutions to the ...

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    AuthorAlvarado, Adriana (1)Anderson, Eike Falk (1)Bezin, Richard (1)Chen, Minsi (1)Crespin, Benoit (1)George-Molland, Anne-Laure (1)Greassidou, Elisavet (1)Gärtner, Fabian (1)Hernández, Benjamín (1)Meseure, Philippe (1)... View MoreSubjectComputer and Information Science Education (3)Computer Science Education (2)Computer Uses in Education (2)K.3.2 [Computers and Education] (2)Animation (1)assisted instruction (CAI) (1)Computer (1)Computer science education (1)Computers and Education (1)Dimensional Graphics and Realism (1)... View MoreDate Issued2014 (8)Has File(s)
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