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Skeleton-based Joints Position Detection
(The Eurographics Association, 2014)
We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans ...
State of the Art in Artistic Editing of Appearance, Lighting, and Material
(The Eurographics Association, 2014)
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ...
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems
(The Eurographics Association, 2014)
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ''The face is the portrait of the mind; the eyes, its informers.''. This presents a huge challenge for computer graphics ...
Interactive Diffraction from Biological Nanostructures
(The Eurographics Association, 2014)
We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately ...
Physically-based Simulation of Cuts in Deformable Bodies: A Survey
(The Eurographics Association, 2014)
Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ...
SPH Fluids in Computer Graphics
(The Eurographics Association, 2014)
Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged ...
The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing
(The Eurographics Association, 2014)
We present a new acceleration structure for ray tracing called the Split Grid. Combining concepts of hierarchical grids, kd-trees and Bounding Volume Hierarchies (BVHs), our approach is based on the idea of nesting 1D-grids. ...
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays
(The Eurographics Association, 2014)
We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye ...