Show simple item record

dc.contributor.authorDai, Wen-Kaien_US
dc.contributor.authorShih, Zen-Chungen_US
dc.contributor.authorChang, Ruei-Chuanen_US
dc.date.accessioned2014-10-21T07:37:52Z
dc.date.available2014-10-21T07:37:52Z
dc.date.issued1995en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0407.xen_US
dc.description.abstractThe texture of feather is one of the most fascinating, complicated, and beautiful texture patterns in nature. In this paper, we propose a new and effective texture generation approach that uses the traits of iteration behavior to synthesize the textures of Galliformes feathers realistically. We also propose an interactive feather modeling approach which provides a close connection between the user s intuition and the resulting branching pattern. In texturing the feather structure, we use an object-space mapping technique. Experimental results are presented to show the effectiveness of our method.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleSynthesizing Feather Textures in Galliformesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0407.xen_US
dc.identifier.pages407-420en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record