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dc.contributor.authorNg, C. M.en_US
dc.contributor.authorBustard, D. W.en_US
dc.date.accessioned2014-10-21T07:33:32Z
dc.date.available2014-10-21T07:33:32Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1350285en_US
dc.description.abstractThe geometric transformation of an image with irregular shapes from a source space to a target space requires a huge number of multiplications and additions for each pixel. Such a through put is impossible to deliver by any processor in real-time. This paper presents a new transformation matrix which can be used toper form real-time 2-D geometric transformations economically. The implementation of the transformation engine that is used to execute the transformation matrix is also presented. Experimental results indicate that real-time geometric transformations based on a 4 ? 4 transformation mesh can be achieved with the use of the transformation engine. This real-time transformation function is useful in warping and blending of images, and can be easily extended to perform irregular shape transformations with a large number of control points in the transformation mesh.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number5en_US
dc.identifier.doi10.1111/1467-8659.1350285en_US
dc.identifier.pages285-292en_US


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