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dc.contributor.authorVan Emmerik, Maarten J.G.M.en_US
dc.date.accessioned2014-10-21T06:18:36Z
dc.date.available2014-10-21T06:18:36Z
dc.date.issued1990en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1990.tb00427.xen_US
dc.description.abstractA mechanism is presented for direct manipulation of 3D objects with a conventional 2D input device, such as a mouse. The user can define and modify a model by graphical interaction on a 3D perspective or parallel projection. A gestural interface technique enables the specification of 3D transformations (translation, rotation and scaling) by 2D pick and drag operations. Interaction is not restricted to single objects but can be applied to compound objects as well. The method described in this paper is an easy-to-understand 3D input technique which does not require any special hardware and is compatible with the designer s mental model of object manipulation.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Direct Manipulation Technique for Specifying 3D Object Transformations with a 2D Input Deviceen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume9en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.1990.tb00427.xen_US
dc.identifier.pages355-361en_US


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