Browsing VAST04: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage by Title
Now showing items 23-28 of 28
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A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
(The Eurographics Association, 2004)In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists ... -
The potential of internet-based techniques for heritage interpretation
(The Eurographics Association, 2004)This paper deals with the use of internet-based techniques in the context of applied heritage interpretation, using an old industrial area in central Germany as a case study example. The paper sets out basic principles of ... -
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
(The Eurographics Association, 2004)The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ... -
Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition
(The Eurographics Association, 2004)The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ... -
Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings
(The Eurographics Association, 2004)This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and ... -
Virtual San Storytelling for Children: Content vs. Experience
(The Eurographics Association, 2004)This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose traditional lifestyle has become almost ...