Browsing VAST04: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage by Title
Now showing items 20-28 of 28
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The Museum of Pure Form: touching real statues in an immersive virtual museum
(The Eurographics Association, 2004)In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a ... -
New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley
(The Eurographics Association, 2004)The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive ... -
A Novel Approach to Context-Sensitive Guided e-Tours in Cultural Sites: Light Augmented Reality on PDAs
(The Eurographics Association, 2004)This paper focuses on the design parameters of mobile electronic guides for cultural sites and museums. We treat issues like user interaction and portability and present practical solutions for their installation and ... -
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
(The Eurographics Association, 2004)In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists ... -
The potential of internet-based techniques for heritage interpretation
(The Eurographics Association, 2004)This paper deals with the use of internet-based techniques in the context of applied heritage interpretation, using an old industrial area in central Germany as a case study example. The paper sets out basic principles of ... -
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
(The Eurographics Association, 2004)The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ... -
Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition
(The Eurographics Association, 2004)The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ... -
Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings
(The Eurographics Association, 2004)This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and ... -
Virtual San Storytelling for Children: Content vs. Experience
(The Eurographics Association, 2004)This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose traditional lifestyle has become almost ...