VAST11: The 12th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage

Eurographics DL Repository

VAST11: The 12th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage

 

Recent Submissions

  • Drap, Pierre; Merad, Djamal; Boï, Jean-Marc; Boubguira, Wafia; Mahiddine, Amine; Chemisky, Bertrand; Seguin, Emmanuelle; Alcala, Frederic; Bianchimani, Olivier (The Eurographics Association, 2011)
    ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The ...
  • Lu, Min; Zheng, Bo; Takamatsu, Jun; Nishino, Ko; Ikeuchi, Katsushi (The Eurographics Association, 2011)
    The Bayon temple is known for its numerous massive stone faces with serene smiles, often referred to as the 'Khmer Smile.' Many of these sculptures are, however, only partially preserved, making it difficult to see the ...
  • Linaza, Maria Teresa; Sarasua, Cristina; Diez, Gorka; Jorge, Elisabeth (The Eurographics Association, 2011)
    Cultural tourists are currently looking for new destinations and experiences. The tourism industry itself is very competitive with many new destinations trying to attract tourists. Moreover, there has been an increasing ...
  • Beale, Gareth; Earl, Graeme (The Eurographics Association, 2011)
    This paper describes the design and implementation of a methodology for the visualisation and hypothetical virtual reconstruction of Roman polychrome statuary for research purposes. The methodology is intended as an attempt ...
  • Fiorini, Andrea; Urcia, Alberto; Archetti, Valentina (The Eurographics Association, 2011)
    In this contribution we describe tools and methods used to perform three-dimensional photogrammetric survey of different archaeological contexts. In particular, we studied in depth some aspects: swiftness (of the proceeding), ...
  • Lercari, Nicola; Toffalori, Elena; Spigarolo, M.; Onsurez, L. (The Eurographics Association, 2011)
    This paper focuses on the integration of Cloud computing tools and user-generated content into an online cultural virtual environment. Our investigation aimed to clarify whether the Metaverse can be used as a spatial ...
  • Poyart, Eduardo; Snyder, Lisa; Friedman, Scott; Faloutsos, Petros (The Eurographics Association, 2011)
    This paper presents VSim, a framework for the visualization of 3D architectural and archeological models. VSim's design focuses on educational use and scholarly collaboration, an approach that is not commonly found in ...
  • Bale, Kim; Abbott, Daisy; Gowigati, Ramy; Pritchard, Douglas; Chapman, Paul (The Eurographics Association, 2011)
    The virtual reconstruction of heritage sites and artefacts is a complicated task that requires researchers to gather and assess many different types of historical evidence which can vary widely in accuracy, authority, ...
  • Schwartz, Christopher; Ruiters, Roland; Weinmann, Michael; Klein, Reinhard (The Eurographics Association, 2011)
    Museums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable digital 3D replicas ...
  • Pintus, Ruggero; Gobbetti, Enrico; Agus, Marco (The Eurographics Association, 2011)
    Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sites, historical buildings and urban environments. We present a scalable real-time method to render this kind of models ...
  • Ronzino, Paola; Amico, Nicola; Niccolucci, Franco (The Eurographics Association, 2011)
    The paper describes a procedure for creating a joint thesaurus of Architectural Heritage (AH) based on existing ones. After surveying the most important repositories of historic architectonical information and the associated ...
  • Serna, Sebastian Pena; Scopigno, Roberto; Doerr, Martin; Theodoridou, Maria; Georgis, Christos; Ponchio, Federico; Stork, Andre (The Eurographics Association, 2011)
    The digitally documented world heritage is archived in databases or repositories, where collections of metadata, images, multimedia objects or nowadays even digital 3D artifacts can be stored and queried. Modeling and ...
  • Castañeda, Antonio García; Brown, Benedict; Rusinkiewicz, Szymon; Funkhouser, Thomas; Weyrich, Tim (The Eurographics Association, 2011)
    Automatic reconstruction of fragmented objects is of great interest in archaeology, where artefacts are often found in a fractured state. In this paper, we focus on the problem of automatically agglomerating clusters of ...
  • Zambanini, Sebastian; Kampel, Martin (The Eurographics Association, 2011)
    This paper presents an automatic image-based ancient coin classification method that adopts the recently proposed SIFT flow method in order to assess the similarity of coin images. Our system does not rely on pattern ...
  • Felicetti, Achille; Niccolucci, Franco (The Eurographics Association, 2011)
    The paper proposes a solution for a repository of digital cultural objects, which can manage complex data as 3D objects, videos and more, together with the related metadata. The repository is built with open source components ...
  • Kim, Min H.; Rushmeier, Holly (The Eurographics Association, 2011)
    Digital imaging of cultural heritage artifacts has become a standard practice. Typically, standard commercial cameras, often commodity rather than scientific grade cameras, are used for this purpose. Commercial cameras are ...
  • Oxholm, Geoffrey; Nishino, Ko (The Eurographics Association, 2011)
    We introduce a novel reassembly method for fragmented, thin objects that uses minimal user interaction. Unlike past methods, we do not make any restrictive assumptions about the geometry or texture of the object. To do so, ...
  • Spina, Sandro; Debattista, Kurt; Bugeja, Keith; Chalmers, Alan (The Eurographics Association, 2011)
    Over the past few years, the acquisition of 3D point information representing the structure of real-world objects has become common practice in many areas. This is particularly true in the Cultural Heritage (CH) domain, ...
  • Callieri, Marco; Dell'Unto, Nicolò; Dellepiane, Matteo; Scopigno, Roberto; Soderberg, Bengt; Larsson, Lars (The Eurographics Association, 2011)
    An archeological excavation is usually a rapidly evolving environment: several factors (weather, costs, permissions) force the work to be concentrated in a few weeks. Moreover, excavating is essentially a mono-directional ...
  • Schwartz, Christopher; Weinmann, Michael; Ruiters, Roland; Klein, Reinhard (The Eurographics Association, 2011)
    Current research trends demonstrate that, for a wide range of applications in cultural heritage, 3D shape acquisition alone is not sufficient. To generate a digital replica of a real world object the digitized geometric ...

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