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The West Digital Conservatory of Archaeological Heritage project
(The Eurographics Association, 2013)
The West Digital Conservatory of Archaeological Heritage project, a.k.a. WDCAH, is a new French research organization whose aim is to both ensure the preservation of digital archaeological data, and deliver expertise in ...
Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage
(The Eurographics Association, 2018)
Whilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
(The Eurographics Association, 2020)
''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic ...
A Virtual Reality Platform for the 3D Representation of Seokguram Temple
(IEEE, 2015)
In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ...
3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy)
(The Eurographics Association, 2012)
The 3D reconstruction of underwater scenes is almost a requirement for a number of applications that need to gather 3D data from fauna, flora or submerged structures. In the Cultural Heritage field, 3D models of finds and ...
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)
In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
Multisensory Virtual Experience of Tanning in Medieval Coventry
(The Eurographics Association, 2017)
In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...
VR Multiple Channel Authoring with Immersive Display
(IEEE, 2015)
The virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after ...
Development of a Low-Cost Application of Virtual Reality for the Promotion of Cultural Heritage
(IEEE, 2015)
This paper shows the state of a research about cultural heritage whose main purpose is to allow the user to move virtually to any place of cultural or architectonic interest that, either for economic or accessibility ...