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Meshing Point Clouds Using Spherical Parameterization
(The Eurographics Association, 2004)
We present a simple method for meshing a 3D point cloud to a manifold genus-0 mesh. Our approach is based on recent methods for spherical embedding of planar graphs, where we use instead a k-nearest neighborhood graph of ...
Stratified Point Sampling of 3D Models
(The Eurographics Association, 2004)
Point sampling is an important intermediate step for a variety of computer graphics applications, and specialized sampling strategies have been developed to satisfy the requirements of each problem. In this article, we ...
Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware
(The Eurographics Association, 2004)
In this paper we present an algorithm to compute boolean operations on free-form solids bounded by surfels using programmable graphics hardware. The intersection, union and difference of two or more solids, is calculated ...