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Now showing items 11-15 of 15
Progressive Splatting
(The Eurographics Association, 2005)
Surface splatting enables high quality and efficient rendering algorithms for dense point-sampled datasets. However, with increasing data complexity, the need for multiresolution models becomes evident. For triangle meshes, ...
Normal Estimation for Point Clouds: A Comparison Study for a Voronoi Based Method
(The Eurographics Association, 2005)
Many applications that process a point cloud data benefit from a reliable normal estimation step. Given a point cloud presumably sampled from an unknown surface, the problem is to estimate the normals of the surface at the ...
Voronoi Rasterization of Sparse Point Sets
(The Eurographics Association, 2005)
Point-based representations are becoming increasingly common in computer graphics, especially for visualizing data sets where the number of points is large relative to the number of pixels involved in their display. When ...
High-Quality Surface Splatting on Today s GPUs
(The Eurographics Association, 2005)
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes. Elliptical surface splats were shown to allow ...
Interactive Ray Tracing of Point-based Models
(The Eurographics Association, 2005)
Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality ...