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    Progressive Splatting 

    Wu, Jianhua; Zhang, Zhuo; Kobbelt, Leif (The Eurographics Association, 2005)
    Surface splatting enables high quality and efficient rendering algorithms for dense point-sampled datasets. However, with increasing data complexity, the need for multiresolution models becomes evident. For triangle meshes, ...
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    High-Quality Surface Splatting on Today s GPUs 

    Botsch, Mario; Hornung, Alexander; Zwicker, Matthias; Kobbelt, Leif (The Eurographics Association, 2005)
    Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes. Elliptical surface splats were shown to allow ...

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    Author
    Kobbelt, Leif (2)
    Botsch, Mario (1)Hornung, Alexander (1)Wu, Jianhua (1)Zhang, Zhuo (1)Zwicker, Matthias (1)SubjectI.3.5 [Computer Graphics]: Curve, surface, solid and object representations (1)... View MoreDate Issued2005 (2)Has File(s)true (2)

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