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    Multilevel Cloth Simulation using GPU Surface Sampling 

    Schmitt, Nikolas; Knuth, Martin; Bender, Jan; Kuijper, Arjan (The Eurographics Association, 2013)
    Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances ...
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    Physically-Based Character Skinning 

    Deul, Crispin; Bender, Jan (The Eurographics Association, 2013)
    In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
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    Rethinking Shortest Path: An Energy Expenditure Approach 

    Mousas, Christos; Newbury, Paul; Anagnostopoulos, Christos-Nikolaos (The Eurographics Association, 2013)
    Considering that humans acting in constrained environments do not always plan according to shortest path criteria. rather, they conceptually measure the path which minimises the amount of expended energy. Hence, virtual ...
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    Physics-based Human Neck Simulation 

    Luo, Zhiping; Pronost, Nicolas; Egges, Arjan (The Eurographics Association, 2013)
    In deformable character animation, the skin deformation of the neck is important to reproduce believable facial animation. The neck also plays an important role in supporting the head in balance while generating the ...
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    Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation 

    Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2013)
    This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...

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    AuthorBender, Jan (2)Anagnostopoulos, Christos-Nikolaos (1)Deul, Crispin (1)Egges, Arjan (1)Han, Dongsoo (1)Harada, Takahiro (1)Knuth, Martin (1)Kuijper, Arjan (1)Luo, Zhiping (1)Mousas, Christos (1)... View MoreSubject
    Animation (5)
    I.3.7 [Computer Graphics] (5)Three Dimensional Graphics and Realism (5)Computational Geometry and Object Modeling (2)I.3.5 [Computer Graphics] (2)Physically based modeling (2)Distributed Artificial Intelligence (1)I.2.11 [Artificial Intelligence] (1)I.6.8 [Simulation and Modeling] (1)Intelligent Agents (1)... View MoreDate Issued2013 (5)Has File(s)true (5)

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