Now showing items 4-10 of 10

    • Multilevel Cloth Simulation using GPU Surface Sampling 

      Schmitt, Nikolas; Knuth, Martin; Bender, Jan; Kuijper, Arjan (The Eurographics Association, 2013)
      Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity is implicit, warp and weft directions of the cloth are aligned to grid edges and distances ...
    • Parallel Collision Detection in Constant Time 

      Weller, Rene; Frese, Udo; Zachmann, Gabriel (The Eurographics Association, 2013)
      We prove that the maximum number of intersecting pairs spheres between two sets of polydisperse sphere packings is linear in the worst case. This observation is the basis for a new collision detection algorithm. Our new ...
    • Physically-Based Character Skinning 

      Deul, Crispin; Bender, Jan (The Eurographics Association, 2013)
      In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can ...
    • Physics-based Human Neck Simulation 

      Luo, Zhiping; Pronost, Nicolas; Egges, Arjan (The Eurographics Association, 2013)
      In deformable character animation, the skin deformation of the neck is important to reproduce believable facial animation. The neck also plays an important role in supporting the head in balance while generating the ...
    • Rethinking Shortest Path: An Energy Expenditure Approach 

      Mousas, Christos; Newbury, Paul; Anagnostopoulos, Christos-Nikolaos (The Eurographics Association, 2013)
      Considering that humans acting in constrained environments do not always plan according to shortest path criteria. rather, they conceptually measure the path which minimises the amount of expended energy. Hence, virtual ...
    • RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody Dynamics 

      Williams, Jedediyah; Lu, Ying; Niebe, Sarah; Andersen, Michael; Erleben, Kenny; Trinkle, Jeffrey C. (The Eurographics Association, 2013)
      We present the RPI-MATLAB-Simulator (RPIsim) as an open source tool for research and education in multibody dynamics. RPIsim is designed and organized to be extended. Its modular design allows users to edit or add new ...
    • Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation 

      Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2013)
      This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...