Recent Submissions

  • Modeling Deformable Human Hands from Medical Images 

    Kurihara, Tsuneya; Miyata, Natsuki (The Eurographics Association, 2004)
    This paper presents a new method for constructing an example-based deformable human hand model from medical images. Realistic animation of human hands requires good estimates of the joint structure and properly weighted ...
  • Image-Based Tomographic Reconstruction of Flames 

    Ihrke, Ivo; Magnor, Marcus (The Eurographics Association, 2004)
    Non-invasively determining the three-dimensional structure of real flames is a challenging task. We present a tomographic method for reconstructing a volumetric model from multiple images of fire. The method is similar to ...
  • Real-time Speech Motion Synthesis from Recorded Motions 

    Cao, Yong; Faloutsos, Petros; Kohler, Eddie; Pighin, Frédéric (The Eurographics Association, 2004)
    Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are ...
  • Computing the Duration of Motion Transitions: An Empirical Approach 

    Wang, Jing; Bodenheimer, Bobby (The Eurographics Association, 2004)
    This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
  • Synchronization for dynamic blending of motions 

    Ménardais, Stéphane; Kulpa, Richard; Multon, Franck; Arnaldi, Bruno (The Eurographics Association, 2004)
    In this paper we present a new real-time synchronization algorithm. In dynamic environments, motions need to be continuously adapted to obtain realistic animations. We propose an advanced time warping algorithm to synchronize ...
  • Animation and Control of Breaking Waves 

    Mihalef, Viorel; Metaxas, Dimitris; Sussman, Mark (The Eurographics Association, 2004)
    Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our Slice ...
  • A Hybrid Algorithm for Modeling Ice Formation 

    Kim, Theodore; Henson, Michael; Lin, Ming C. (The Eurographics Association, 2004)
    We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field ...
  • Simulation Levels of Detail for Plant Motion 

    Beaudoin, Jacob; Keyser, John (The Eurographics Association, 2004)
    In this paper we describe a method for simulating motion of realistically complex plants interactively. We use a precomputation stage to generate the plant structure, along with a set of simulation levels of detail. The ...
  • Better with Bubbles: Enhancing the Visual Realism of Simulated Fluid 

    Greenwood, Shannon T.; House, Donald H. (The Eurographics Association, 2004)
    We present a method for including the visual effect of bubbles in a computer graphics fluid simulation, thus enhancing the illusion of realism for a splashing fluid. Previous fluid simulation methods have not included ...
  • Animal gaits from video 

    Favreau, Laurent; Reveret, Lionel; Depraz, Christine; Cani, Marie-Paule (The Eurographics Association, 2004)
    We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which Principal Component Analysis (PCA) is applied. ...
  • Cartoon Textures 

    Juan, Christina de; Bodenheimer, Bobby (The Eurographics Association, 2004)
    In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are ...
  • Motion Map: Image-based Retrieval and Segmentation of Motion Data 

    Sakamoto, Yasuhiko; Kuriyama, Shigeru; Kaneko, Toyohisa (The Eurographics Association, 2004)
    Recent proliferation of motion capture systems enables motion data to be saved as an archive system, and the data are usually extracted by selecting an appropriate file by its name or annotation explaining the content of ...
  • Performance Timing for Keyframe Animation 

    Terra, Silvio C. L.; Metoyer, Ronald A. (The Eurographics Association, 2004)
    Keyframing is a standard technique for generating computer animation that typically requires artistic ability and a set of skills for the software package being used. We are interested in addressing the needs of the novice ...
  • Crowdbrush: Interactive Authoring of Real-time Crowd Scenes 

    Ulicny, Branislav; Ciechomski, Pablo de Heras; Thalmann, Daniel (The Eurographics Association, 2004)
    Recent advances in computer graphics techniques and increasing power of graphics hardware made it possible to display and animate large crowds in real-time. Most of the research efforts have been directed towards improving ...
  • Flow Tiles 

    Chenney, Stephen (The Eurographics Association, 2004)
    We present flow tiles, a novel technique for representing and designing velocity fields. Unlike existing procedural flow generators, tiling offers a natural user interface for field design. Tilings can be constructed to ...
  • Modeling and Editing Flows Using Advected Radial Basis Functions 

    Pighin, Frédéric; Cohen, Jonathan M.; Shah, Maurya (The Eurographics Association, 2004)
    Fluid simulations are notoriously difficult to predict and control. As a result, authoring fluid flows often involves a tedious trial and error process. There is to date no convenient way of editing a fluid after it has ...
  • Extended Galilean Invariance for Adaptive Fluid Simulation 

    Shah, Maurya; Cohen, Jonathan M.; Patel, Sanjit; Lee, Penne; Pighin, Frédéric (The Eurographics Association, 2004)
    In an unbounded physical domain, simulating a turbulent fluid on an Eulerian grid is rather tricky. Since it is difficult to predict the motion of the fluid, it is also difficult to guess which computational domain would ...
  • Animation of Reactive Gaseous Fluids through Chemical Kinetics 

    Ihm, Insung; Kang, Byungkwon; Cha, Deukhyun (The Eurographics Association, 2004)
    Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
  • Directable Photorealistic Liquids 

    Rasmussen, Nick; Enright, Doug; Nguyen, Duc; Marino, Sebastian; Sumner, Nigel; Geiger, Willi; Hoon, Samir; Fedkiw, Ron (The Eurographics Association, 2004)
    We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
  • Wavelet Compression of Parametrically Coherent Mesh Sequences 

    Guskov, Igor; Khodakovsky, Andrei (The Eurographics Association, 2004)
    We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top ...

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