Now showing items 20-24 of 24

    • Real-Time Planning for Parameterized Human Motion 

      Lo, Wan-Yen; Zwicker, Matthias (The Eurographics Association, 2008)
      We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-based regression algorithm for reinforcement learning, which enables us to generate ...
    • Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing 

      Coleman, Patrick; Bibliowicz, Jacobo; Singh, Karan; Gleicher, Michael (The Eurographics Association, 2008)
      We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...
    • Synthesis of Interactive Hand Manipulation 

      Liu, C. Karen (The Eurographics Association, 2008)
      We present an interactive physics-based motion synthesis technique for creating hand manipulation across a wide variety of tasks, objects, user interventions, and stylistic preferences. Given an object being manipulated, ...
    • Two-way Coupling of Rigid and Deformable Bodies 

      Shinar, Tamar; Schroeder, Craig; Fedkiw, Ronald (The Eurographics Association, 2008)
      We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achieved with both a unified time integration scheme as well as individual two-way coupled algorithms at each point of that ...
    • Visual Simulation of Shockwaves 

      Sewall, Jason; Galoppo, Nico; Tsankov, Georgi; Lin, Ming (The Eurographics Association, 2008)
      We present an efficient method for visual simulations of shock phenomena in compressible, inviscid fluids. Our algorithm is derived from one class of the finite volume method especially designed for capturing shock ...