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Real-Time Deformation and Fracture in a Game Environment
(ACM SIGGRAPH / Eurographics Association, 2009)
This paper describes a simulation system that has been developed to model the deformation and fracture of solid objects in a real-time gaming context. Based around a corotational tetrahedral finite element method, this ...
Visibility Transition Planning for Dynamic Camera Control
(ACM SIGGRAPH / Eurographics Association, 2009)
We present a real-time camera control system that uses a global planning algorithm to compute large, occlusion free camera paths through complex environments. The algorithm incorporates the visibility of a focus point into ...