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Robust Real-Time Deformation of Incompressible Surface Meshes
(The Eurographics Association, 2011)
We introduce an efficient technique for robustly simulating incompressible objects with thousands of elements in real-time. Instead of considering a tetrahedral model, commonly used to simulate volumetric bodies, we simply ...
A Particle-based Method for Preserving Fluid Sheets
(The Eurographics Association, 2011)
We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense ...