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Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable Objects
(The Eurographics Association, 2011)
In order to evolve a deformable object in time, the underlying equations of motion have to be numerically integrated. This is commonly done by employing either an explicit or an implicit integration scheme. While explicit ...
Real-Time Classification of Dance Gesturesfrom Skeleton Animation
(The Eurographics Association, 2011)
We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded ...
Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation
(The Eurographics Association, 2011)
We present a novel technique for editing motion captured animation. Our iterative solver produces physicallyplausible adaptated animations that satisfy alterations in foot and hand contact placement with the animated ...
Graph-based Fire Synthesis
(The Eurographics Association, 2011)
We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such ...
Content Retargeting Using Parameter-Parallel Facial Layers
(The Eurographics Association, 2011)
Facial motion retargeting approaches often transfer expressions by establishing correspondences between shared units of motion, such as action units, or spatial correspondences of landmarks between the source actor and ...
Biomechanically-Inspired Motion Path Editing
(The Eurographics Association, 2011)
We present a system for interactive kinematic editing of motion paths and timing that employs various biomechanical observations to augment and restrict the edited motion. Realistic path manipulations are enforced by ...