Now showing items 21-30 of 30

    • A Simple Finite Volume Method for Adaptive Viscous Liquids 

      Batty, Christopher; Houston, Ben (The Eurographics Association, 2011)
      We present the first spatially adaptive Eulerian fluid animation method to support challenging viscous liquid effects such as folding, coiling, and variable viscosity. We propose a tetrahedral node-based embedded finite ...
    • Facial Cartography: Interactive Scan Correspondence 

      Wilson, Cyrus A.; Alexander, Oleg; Tunwattanapong, Borom; Ghosh, Pieter PeersAbhijeet; Busch, Jay; Hartholt, Arno; Debevec, Paul (The Eurographics Association, 2011)
      We present a semi-automatic technique for computing surface correspondences between 3D facial scans in different expressions, such that scan data can be mapped into a common domain for facial animation. The technique can ...
    • Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation 

      O'Brien, C.; Dingliana, J.; Collins, S. (The Eurographics Association, 2011)
      We present a novel technique for editing motion captured animation. Our iterative solver produces physicallyplausible adaptated animations that satisfy alterations in foot and hand contact placement with the animated ...
    • Graph-based Fire Synthesis 

      Zhang, Yubo; Correa, Carlos D.; Ma, Kwan-Liu (The Eurographics Association, 2011)
      We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such ...
    • Content Retargeting Using Parameter-Parallel Facial Layers 

      Kholgade, Natasha; Matthews, Iain; Sheikh, Yaser (The Eurographics Association, 2011)
      Facial motion retargeting approaches often transfer expressions by establishing correspondences between shared units of motion, such as action units, or spatial correspondences of landmarks between the source actor and ...
    • A Particle-based Method for Preserving Fluid Sheets 

      Ando, Ryoichi; Tsuruno, Reiji (The Eurographics Association, 2011)
      We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense ...
    • Asynchronous Integration with Phantom Meshes 

      Harmony, David; Zhou, Qingnan; Zorin, Denis (The Eurographics Association, 2011)
      Asynchronous variational integration of layered contact models provides a framework for robust collision handling, correct physical behavior, and guaranteed eventual resolution of even the most difficult contact problems. ...
    • Hybrid Smoothed Particle Hydrodynamics 

      Raveendrany, Karthik; Wojtanz, Chris; Turk, Greg (The Eurographics Association, 2011)
      We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid ...
    • Preview-based Sampling for Controlling Gaseous Simulations 

      Huangy, Ruoguan; Melekz, Zeki; Keyser, John (The Eurographics Association, 2011)
      In this work, we describe an automated method for directing the control of a high resolution gaseous fluid simulation based on the results of a lower resolution preview simulation. Small variations in accuracy between low ...
    • Biomechanically-Inspired Motion Path Editing 

      Lockwood, Noah; Singh, Karan (The Eurographics Association, 2011)
      We present a system for interactive kinematic editing of motion paths and timing that employs various biomechanical observations to augment and restrict the edited motion. Realistic path manipulations are enforced by ...