Now showing items 23-30 of 30

    • Real-Time Classification of Dance Gesturesfrom Skeleton Animation 

      Raptis, Michalis; Kirovski, Darko; Hoppe, Hugues (The Eurographics Association, 2011)
      We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded ...
    • Real-time Facial Animation from Live Video Tracking 

      Rhee, Taehyun; Hwang, Youngkyoo; Kim, James Dokyoon; Kim, Changyeong (The Eurographics Association, 2011)
      This paper describes a complete pipe-line of a practical system for producing real-time facial expressions of a 3D virtual avatar controlled by an actor's live performances. The system handles practical challenges arising ...
    • Robust Real-Time Deformation of Incompressible Surface Meshes 

      Diziol, R.; Bender, J.; Bayer, D. (The Eurographics Association, 2011)
      We introduce an efficient technique for robustly simulating incompressible objects with thousands of elements in real-time. Instead of considering a tetrahedral model, commonly used to simulate volumetric bodies, we simply ...
    • Scenario Space:Characterizing Coverage, Quality, and Failure of SteeringAlgorithms 

      Kapadia, Mubbasir; Wang, Matt; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros (The Eurographics Association, 2011)
      Navigation and steering in complex dynamically changing environments is a challenging research problem, and a fundamental aspect of immersive virtual worlds. While there exist a wide variety of approaches for navigation ...
    • A Simple Finite Volume Method for Adaptive Viscous Liquids 

      Batty, Christopher; Houston, Ben (The Eurographics Association, 2011)
      We present the first spatially adaptive Eulerian fluid animation method to support challenging viscous liquid effects such as folding, coiling, and variable viscosity. We propose a tetrahedral node-based embedded finite ...
    • Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory 

      Guy, Stephen J.; Kim, Sujeong; Lin, Ming C.; Manocha, Dinesh (The Eurographics Association, 2011)
      We present a new technique to generate heterogeneous crowd behaviors using personality trait theory. Our formulation is based on adopting results of a user study to derive a mapping from crowd simulation parameters to the ...
    • Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation 

      O'Brien, C.; Dingliana, J.; Collins, S. (The Eurographics Association, 2011)
      We present a novel technique for editing motion captured animation. Our iterative solver produces physicallyplausible adaptated animations that satisfy alterations in foot and hand contact placement with the animated ...
    • SPH Granular Flow with Friction and Cohesion 

      Alduán, Iván; Otaduy, Miguel A. (The Eurographics Association, 2011)
      Combining mechanical properties of solids and fluids, granular materials pose important challenges for the design of algorithms for realistic animation. In this paper, we present a simulation algorithm based on smoothed ...