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Mass-Conserving Eulerian Liquid Simulation
(The Eurographics Association, 2012)
We present a GPU friendly, Eulerian, free surface fluid simulation method that conserves mass locally and globally without the use of Lagrangian components. Local mass conservation prevents small scale details of the free ...
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games
(The Eurographics Association, 2012)
Inextensibility is one of the most fundamental properties of cloth. Existing approaches to handle inextensibility often require solving global non-linear systems and remain computationally expensive for computer game uses. ...