Now showing items 35-36 of 36

    • Task-driven Posture Optimization for Virtual Characters 

      Liu, Mingxing; Micaelli, Alain; Evrard, Paul; Escande, Adrien (The Eurographics Association, 2012)
      This paper presents a generic approach to find optimal postures, including contact positions, for manipulation tasks. It can be used in either the preparation for a task, or the evaluation of the feasibility of a task ...
    • Tiling Motion Patches 

      Kim, Manmyung; Hwang, Youngseok; Hyun, Kyunglyul; Lee, Jehee (The Eurographics Association, 2012)
      Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and synchronized with each other. We present an algorithm to create a dense ...