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Long Range Constraints for Rigid Body Simulations
(ACM, 2017)
The two main constraints used in rigid body simulations are contacts and joints. Both constrain the motion of a small number of bodies in close proximity. However, it is often the case that a series of constraints restrict ...
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena
(The Eurographics Association, 2014)
We propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, we also ...
Point Based Animation of Elastic, Plastic and Melting Objects
(The Eurographics Association, 2004)
We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are ...
Small Steps in Physics Simulation
(ACM, 2019)
In this paper we re-examine the idea that implicit integrators with large time steps offer the best stability/performance trade-off for stiff systems. We make the surprising observation that performing a single large time ...
Particle-Based Fluid Simulation for Interactive Applications
(The Eurographics Association, 2003)
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...
Mass-Conserving Eulerian Liquid Simulation
(The Eurographics Association, 2012)
We present a GPU friendly, Eulerian, free surface fluid simulation method that conserves mass locally and globally without the use of Lagrangian components. Local mass conservation prevents small scale details of the free ...
A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions
(The Eurographics Association, 2011)
We present a multigrid method for solving the linear complementarity problem (LCP) resulting from discretizing the Poisson equation subject to separating solid boundary conditions in an Eulerian liquid simulation's pressure ...
Particle-Based Fluid-Fluid Interaction
(The Eurographics Association, 2005)
The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics lately, the mutual interaction ...
Strain Based Dynamics
(The Eurographics Association, 2014)
We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. Instead of constraining ...
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
(The Eurographics Association, 2016)
Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until ...