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A Continuous Skeletonization Method Based on Level Sets
(The Eurographics Association, 2002)
A robust and efficient method in 2D and 3D for the calculation of skeletons for arbitrary objects is presented. The method is based on the calculation of the distance function with respect to the object boundary. This is ...
An Augmented Fast Marching Method for Computing Skeletons and Centerlines
(The Eurographics Association, 2002)
We present a simple and robust method for computing skeletons for arbitrary planar objects and centerlines for 3D objects. We augment the Fast Marching Method (FMM) widely used in level set applications 11 by computing the ...
An Open Toolkit for Prototyping Reverse Engineering Visualizations
(The Eurographics Association, 2002)
Maintenance and evolution of complex software systems (such as mobile telephones) involves activities such as reverse engineering (RE) and software visualization. Although several RE tools exist, we found their architecture ...