Now showing items 1-20 of 31

    • Feature-Preserving Volume Filtering 

      Neumann, László; Csébfalvi, Balázs; Viola, Ivan; Mlejnek, Matej; Gröller, Eduard (The Eurographics Association, 2002)
      In this paper a feature-preserving volume filtering method is presented. The basic idea is to minimize a threecomponent global error function penalizing the density and gradient errors and the curvature of the unknown ...
    • Adding a scalar value to texture-based vector field representations by local contrast analysis 

      Sanna, A.; Zunino, C.; Montrucchio, B.; Montuschi, P. (The Eurographics Association, 2002)
      Several algorithms can effectively represent vector fields by texture-based representations, visualizing at most all information on the field: direction, orientation, and local magnitude. An open problem still remains the ...
    • Secondary Task Display Attributes - Optimizing Visualizations for Cognitive Task Suitability and Interference Avoidance 

      Chewar, C. M.; McCrickard, D. Scott; Ndiwalana, Ali; North, Chris; Pryor, Jon; Tessendorf, David (The Eurographics Association, 2002)
      We found that established display design guidelines for focal images cannot be extended to images displayed as a secondary task in a dual-task situation. This paper describes an experiment that determines a new ordering ...
    • Comparison of Morphological Pyramids for Multiresolution MIP Volume Rendering 

      Roerdink, Jos B.T.M. (The Eurographics Association, 2002)
      We recently proposed a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological adjunction pyramids which allow progressive refinement and have the property of perfect ...
    • Visualization of Bibliographic Networks with a Reshaped Landscape Metaphor 

      Brandes, U.; Willhalm, T. (The Eurographics Association, 2002)
      We describe a novel approach to visualize bibliographic networks that facilitates the simultaneous identification of clusters (e.g., topic areas) and prominent entities (e.g., surveys or landmark papers). While employing ...
    • Shear-Warp Deluxe: The Shear-Warp Algorithm Revisited 

      Sweeney, Jon; Mueller, Klaus (The Eurographics Association, 2002)
      Despite continued advances in volume rendering technology, the Shear-Warp algorithm, although conceived as early as 1994, still remains the world s fastest purely software-based volume rendering algorithm. The impressive ...
    • AUFLIC: An Accelerated Algorithm For Unsteady Flow Line Integral Convolution 

      Liu, ZhanPing; II, Robert James Moorhead (The Eurographics Association, 2002)
      UFLIC (Unsteady Flow Line Integral Convolution) is an effective texture synthesis technique to visualize unsteady flow with enhanced temporal coherence, but it is time-consuming to generate. This paper presents an accelerated ...
    • A Continuous Skeletonization Method Based on Level Sets 

      Rumpf, Martin; Telea, Alexandru (The Eurographics Association, 2002)
      A robust and efficient method in 2D and 3D for the calculation of skeletons for arbitrary objects is presented. The method is based on the calculation of the distance function with respect to the object boundary. This is ...
    • A Novel Approach To Vortex Core Region Detection 

      Jiang, Ming; Machiraju, Raghu; Thompson, David (The Eurographics Association, 2002)
      In this paper we present a simple and efficient vortex core region detection algorithm based on ideas derived from combinatorial topology. These ideas originated from Sperner s lemma, which by itself is of little value to ...
    • Octreemizer: A Hierarchical Approach for Interactive Roaming Through Very Large Volumes 

      Plate, John; Tirtasana, Michael; Carmona, Rhadamés; Fröhlich, Bernd (The Eurographics Association, 2002)
      We have developed a hierarchical paging scheme for handling very large volumetric data sets at interactive frame rates. Our system trades texture resolution for speed and uses effective prediction strategies. We have tested ...
    • An Augmented Fast Marching Method for Computing Skeletons and Centerlines 

      Telea, Alexandru; Wijk, Jarke J. van (The Eurographics Association, 2002)
      We present a simple and robust method for computing skeletons for arbitrary planar objects and centerlines for 3D objects. We augment the Fast Marching Method (FMM) widely used in level set applications 11 by computing the ...
    • Volume Rendering Multivariate Data to Visualize Meteorological Simulations: A Case Study 

      Kniss, Joe; Hansen, Charles (The Eurographics Association, 2002)
      High resolution computational weather models are becoming increasing complex. However, the analysis of these models has not benefited from recent advancements in volume visualization. This case study applies the ideas and ...
    • Interactive Visualization and Steering of CFD Simulations 

      Kreylos, O.; Tesdall, A. M.; Hamanny, B.; Hunter, J. K.; Joy, K. I. (The Eurographics Association, 2002)
      We describe a system that supports real-time interactive visualization of computational fluid dynamics (CFD) simulations. The system allows a user to place and manipulate visualization primitives, such as isolines and ...
    • An Open Toolkit for Prototyping Reverse Engineering Visualizations 

      Telea, Alexandru; Maccari, Alessandro; Riva, Claudio (The Eurographics Association, 2002)
      Maintenance and evolution of complex software systems (such as mobile telephones) involves activities such as reverse engineering (RE) and software visualization. Although several RE tools exist, we found their architecture ...
    • Bag-of-Particles as a Deformable Model 

      Stahl, D.; Ezquerra, N.; Turk, G. (The Eurographics Association, 2002)
      We present an interactive, physically-based, elastically deformable model using a particle system to model surfaces with interior volumes that can be haptically felt. Oriented particles used in existing surface-only models, ...
    • A Generic Solution for Hardware-Accelerated Remote Visualization 

      Stegmaier, Simon; Magallón, Marcelo; Ertl, Thomas (The Eurographics Association, 2002)
      This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage ...
    • Viewpoint Entropy: A New Tool for Obtaining Good Views of Molecules 

      Vázquez, Pere-Pau; Feixas, Miquel; Sbert, Mateu; Llobet, Antoni (The Eurographics Association, 2002)
      The computation of good viewpoints is important in several fields: computer graphics, removal of degeneracies in computational geometry, robotics, graph drawing, etc. However, in areas such as computer graphics there is ...
    • An Evaluation of Information Visualization in Attention-Limited Environments 

      Somervell, Jacob; McCrickard, D. Scott; North, Chris; Shukla, Maulik (The Eurographics Association, 2002)
      People often need to quickly access or maintain awareness of secondary information while busy with other primary tasks. Information visualizations provide rapid, effective access to information, but are generally designed ...
    • Visualizing and Investigating Multidimensional Functions 

      Santos, S. R. dos; Brodlie, K. W. (The Eurographics Association, 2002)
      This paper addresses the problem of visualizing multidimensional scalar functions. These functions are often encountered in fields such as Engineering, Mathematics, and Physics to understand and model complex phenomena. ...
    • Best Quadratic Spline Approximation for Hierarchical Visualization 

      Wiley, D. F.; Childs, H. R.; Hamann, B.; Joy, K. I.; Max, N. L. (The Eurographics Association, 2002)
      We present a method for hierarchical data approximation using quadratic simplicial elements for domain decomposition and field approximation. Higher-order simplicial elements can approximate data better than linear elements. ...