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Semi-Stochastic Tilings for Example-Based Texture Synthesis
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of example-based textures. In particular, we propose two new tiling approaches: (1) to replace stochastic tilings with ...
Patch-based Texture Interpolation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
In this paper, we present a novel exemplar-based technique for the interpolation between two textures that combines patch-based and statistical approaches. Motivated by the notion of texture as a largely local phenomenon, ...
Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which ...
An Optimizing Compiler for Automatic Shader Bounding
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we propose a method to improve the correctness ...
Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Image space photon mapping has the advantage of simple implementation on GPU without pre-computation of complex acceleration structures. However, existing approaches use only a single image for tracing caustic photons, so ...
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations ...
Fast Estimation and Rendering of Indirect Highlights
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is ...
Adaptive Volumetric Shadow Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction ...
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across ...