Browsing EGSR09: 20th Eurographics Symposium on Rendering by Title
Now showing items 17-22 of 22
-
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We propose a method that improves automatic colour correction operations for rendered images. In particular, we propose a robust technique for estimating the visible and pertinent illumination in a given scene. We do this ... -
Single Photo Estimation of Hair Appearance
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Significant progress has been made in high-quality hair rendering, but it remains difficult to choose parameter values that reproduce a given real hair appearance. In particular, for applications such as games where naive ... -
Soft Textured Shadow Volume
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, ... -
Spatial Directional Radiance Caching
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a new approach for accelerated global illumination computation in scenes with glossy surfaces. Our algorithm combines sparse illumination computation used in the radiance caching algorithm with BRDF importance ... -
Texture Design and Draping in 2D Images
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a complete system for designing and manipulating regular or near-regular textures in 2D images. We place emphasis on supporting creative workflows that produce artwork from scratch. As such, our system provides ... -
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper we present a hybrid algorithm for building the bounding volume hierarchy (BVH) that is used in accelerating ray tracing of animated models. This algorithm precomputes densely packed clusters of triangles on ...