Now showing items 17-22 of 22

    • A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images 

      Wilkie, Alexander; Weidlich, Andrea (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We propose a method that improves automatic colour correction operations for rendered images. In particular, we propose a robust technique for estimating the visible and pertinent illumination in a given scene. We do this ...
    • Single Photo Estimation of Hair Appearance 

      Bonneel, Nicolas; Paris, Sylvain; Van De Panne, Michiel; Durand, Fredo; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Significant progress has been made in high-quality hair rendering, but it remains difficult to choose parameter values that reproduce a given real hair appearance. In particular, for applications such as games where naive ...
    • Soft Textured Shadow Volume 

      Forest, Vincent; Barthe, Loic; Guennebaud, Gael; Paulin, Mathias (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, ...
    • Spatial Directional Radiance Caching 

      Gassenbauer, Vaclav; Krivanek, Jaroslav; Bouatouch, Kadi (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present a new approach for accelerated global illumination computation in scenes with glossy surfaces. Our algorithm combines sparse illumination computation used in the radiance caching algorithm with BRDF importance ...
    • Texture Design and Draping in 2D Images 

      Winnemoeller, H.; Orzan, A.; Boissieux, L.; Thollot, J. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present a complete system for designing and manipulating regular or near-regular textures in 2D images. We place emphasis on supporting creative workflows that produce artwork from scratch. As such, our system provides ...
    • The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes 

      Garanzha, Kirill (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      In this paper we present a hybrid algorithm for building the bounding volume hierarchy (BVH) that is used in accelerating ray tracing of animated models. This algorithm precomputes densely packed clusters of triangles on ...