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Convolution Shadow Maps
(The Eurographics Association, 2007)
We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the ...
Interactive Illumination with Coherent Shadow Maps
(The Eurographics Association, 2007)
We present a new method for interactive illumination computations based on precomputed visibility using coherent shadow maps (CSMs). It is well-known that visibility queries dominate the cost of physically based rendering. ...