Now showing items 1-3 of 3

    • Dirty Glass: Rendering Contamination on Transparent Surfaces 

      Gu, Jinwei; Ramamoorthi, Ravi; Belhumeur, Peter; Nayar, Shree (The Eurographics Association, 2007)
      Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean their surfaces have a variety of contaminants such as dust, dirt, and lipids. These ...
    • Efficient Rendering of Human Skin 

      d'Eon, Eugene; Luebke, David; Enderton, Eric (The Eurographics Association, 2007)
      Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate ...
    • Rendering Discrete Random Media Using Precomputed Scattering Solutions 

      Moon, Jonathan T.; Walter, Bruce; Marschner, Stephen R. (The Eurographics Association, 2007)
      This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard ...