Browsing EGSR07: 18th Eurographics Symposium on Rendering by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism"
Now showing items 1-3 of 3
-
Dirty Glass: Rendering Contamination on Transparent Surfaces
(The Eurographics Association, 2007)Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean their surfaces have a variety of contaminants such as dust, dirt, and lipids. These ... -
Efficient Rendering of Human Skin
(The Eurographics Association, 2007)Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate ... -
Rendering Discrete Random Media Using Precomputed Scattering Solutions
(The Eurographics Association, 2007)This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard ...