EGSR06: 17th Eurographics Symposium on Rendering

Eurographics DL Repository

EGSR06: 17th Eurographics Symposium on Rendering

 

Recent Submissions

  • Donner, Craig; Jensen, Henrik Wann (The Eurographics Association, 2006)
    We present a novel spectral shading model for human skin. Our model accounts for both subsurface and surface scattering, and uses only four parameters to simulate the interaction of light with human skin. The four parameters ...
  • Ngan, Addy; Durand, Frédo; Matusik, Wojciech (The Eurographics Association, 2006)
    Specifying parameters of analytic BRDF models is a difficult task as these parameters are often not intuitive for artists and their effect on appearance can be non-uniform. Ideally, a given step in the parameter space ...
  • Segovia, Benjamin; Iehl, Jean Claude; Mitanchey, Richard; Péroche, Bernard (The Eurographics Association, 2006)
    This paper presents a new sampling strategy to achieve interactive global illumination on one commodity computer. The goal is to propose an efficient numerical stochastic scheme which can be well adapted to a fast rendering ...
  • Cole, Forrester; DeCarlo, Doug; Finkelstein, Adam; Kin, Kenrick; Morley, Keith; Santella, Anthony (The Eurographics Association, 2006)
    We present an interactive system for placing emphasis in stylized renderings of 3D models. The artist chooses a camera position, an area of interest, and a rendering style for the scene. The system then automatically renders ...
  • Ritter, Lincoln; Li, Wilmot; Curless, Brian; Agrawala, Maneesh; Salesin, David (The Eurographics Association, 2006)
    We present an interactive texture painting system that allows the user to author digital images by painting with a palette of input textures. At the core of our system is an interactive texture synthesis algorithm that ...
  • Lecot, Gregory; Levy, Bruno (The Eurographics Association, 2006)
    We present Ardeco, a new algorithm for image abstraction and conversion from bitmap images into vector graphics. Given a bitmap image, our algorithm automatically computes the set of vector primitives and gradients that ...
  • Kolliopoulos, Alexander; Wang, Jack M.; Hertzmann, Aaron (The Eurographics Association, 2006)
    This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new ...
  • Kontkanen, Janne; Aila, Timo (The Eurographics Association, 2006)
    We present a novel technique for approximating ambient occlusion of animated objects. Our method automatically determines the correspondence between animation parameters and per-vertex ambient occlusion using a set of ...
  • Xu, Songhua; Lau, Francis C. M.; Jiang, Hao; Pan, Yunhe (The Eurographics Association, 2006)
    This paper proposes a new rendering approach for hair. The model we use incorporates semantics-related information directly in the appearance modeling function which we call a Semantics-Aware Texture Function (SATF). This ...
  • Krüger, Jens; Bürger, Kai; Westermann, Rüdiger (The Eurographics Association, 2006)
    Recent advances in algorithms and graphics hardware have opened the possibility to render caustics at interactive rates on commodity PCs. This paper extends on this work in that it presents a new method to directly render ...
  • Estalella, Pau; Martin, Ignacio; Drettakis, George; Tost, Dani (The Eurographics Association, 2006)
    We present a GPU-driven method for the fast computation of specular reflections on curved objects. For every reflector of the scene, our method computes a virtual object for every other object reflected in it. This virtual ...
  • Scholz, Volker; Magnor, Marcus (The Eurographics Association, 2006)
    In this paper, we present a video processing algorithm for texture replacement of moving garments in monocular video recordings. We use a color-coded pattern which encodes texture coordinates within a local neighborhood ...
  • Gal, Ran; Sorkine, Olga; Cohen-Or, Daniel (The Eurographics Association, 2006)
    We present a method for inhomogeneous 2D texture mapping guided by a feature mask, that preserves some regions of the image, such as foreground objects or other prominent parts. The method is able to arbitrarily warp a ...
  • Mertens, Tom; Kautz, Jan; Chen, Jiawen; Bekaert, Philippe; Durand, Frédo (The Eurographics Association, 2006)
    Texture variation on real-world objects often correlates with underlying geometric characteristics and creates a visually rich appearance. We present a technique to transfer such geometry-dependent texture variation from ...
  • Wu, Hongzhi; Wei, Li-Yi; Wang, Xi; Guo, Baining (The Eurographics Association, 2006)
    Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for ...
  • Georgeiv, Todor; Zheng, Ke Colin; Curless, Brian; Salesin, David; Nayar, Shree; Intwala, Chintan (The Eurographics Association, 2006)
    An integral camera samples the 4D light field of a scene within a single photograph. This paper explores the fundamental tradeoff between spatial resolution and angular resolution that is inherent to integral photography. ...
  • Garg, Gaurav; Talvala, Eino-Ville; Levoy, Marc; Lensch, Hendrik P. A. (The Eurographics Association, 2006)
    We present a novel technique called symmetric photography to capture real world reflectance fields. The technique models the 8D reflectance field as a transport matrix between the 4D incident light field and the 4D exitant ...
  • Malzbender, Tom; Wilburn, Bennett; Gelb, Dan; Ambrisco, Bill (The Eurographics Association, 2006)
    Photometric stereo recovers per-pixel estimates of surface orientation from images of a surface under varying lighting conditions. Transforming reflectance based on recovered normal directions is useful for enhancing the ...
  • Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias (The Eurographics Association, 2006)
    We present a new real-time soft shadow algorithm using a single shadow map per light source. Therefore, our algorithm is well suited to render both complex and dynamic scenes, and it handles all rasterizable geometries. ...
  • McGuire, Morgan; Matusik, Wojciech; Yerazunis, William (The Eurographics Association, 2006)
    This paper presents a practical system for capturing high-resolution video mattes using cameras that contain two imagers on one optical axis. The dual imagers capture registered frames that differ only by defocus or ...

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