Now showing items 1-20 of 31

    • Bidirectional Importance Sampling for Direct Illumination 

      Burke, David; Ghosh, Abhijeet; Heidrich, Wolfgang (The Eurographics Association, 2005)
      Image-based representations for illumination can capture complex real-world lighting that is difficult to represent in other forms. Current importance sampling strategies for image-based illumination have difficulties in ...
    • Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling 

      Lawrence, Jason; Rusinkiewicz, Szymon; Ramamoorthi, Ravi (The Eurographics Association, 2005)
      As image-based surface reflectance and illumination gain wider use in physically-based rendering systems, it is becoming more critical to provide representations that allow sampling light paths according to the distribution ...
    • Online Construction of Surface Light Fields 

      Coombe, Greg; Hantak, Chad; Lastra, Anselmo; Grzeszczuk, Radek (The Eurographics Association, 2005)
      We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. Each image is incorporated into the lighting ...
    • Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm 

      Gautron, Pascal; Krivánek, Jaroslav; Bouatouch, Kadi; Pattanaik, Sumanta (The Eurographics Association, 2005)
      Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance caching algorithm is commonly used since it ...
    • Perceptually Based Tone Mapping of High Dynamic Range Image Streams 

      Irawan, Piti; Ferwerda, James A.; Marschner, Stephen R. (The Eurographics Association, 2005)
      This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a new generalized threshold model that extends ...
    • Geometric Clustering for Line Drawing Simplification 

      Barla, Pascal; Thollot, Joelle; Sillion, François X. (The Eurographics Association, 2005)
      We present a new approach to the simplification of line drawings, in which a smaller set of lines is created to represent the geometry of the original lines. An important feature of our method is that it maintains the ...
    • Multiresolution Reflectance Filtering 

      Tan, Ping; Lin, Stephen; Quan, Long; Guo, Baining; Shum, Heung-Yeung (The Eurographics Association, 2005)
      Physically-based reflectance models typically represent light scattering as a function of surface geometry at the pixel level. With changes in viewing resolution, the geometry imaged within a pixel can undergo significant ...
    • Reflectance Sharing: Image-based Rendering from a Sparse Set of Images 

      Zickler, Todd; Enrique, Sebastian; Ramamoorthi, Ravi; Belhumeur, Peter (The Eurographics Association, 2005)
      When the shape of an object is known, its appearance is determined by the spatially-varying reflectance function defined on its surface. Image-based rendering methods that use geometry seek to estimate this function from ...
    • Adaptive Frameless Rendering 

      Dayal, Abhinav; Woolley, Cliff; Watson, Benjamin; Luebke, David (The Eurographics Association, 2005)
      We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, ...
    • A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries 

      Haumont, Denis; Makinen, Otso; Nirenstein, Shaun (The Eurographics Association, 2005)
      Despite the importance of from-region visibility computation in computer graphics, efficient analytic methods are still lacking in the general 3D case. Recently, different algorithms have appeared that maintain occlusion ...
    • Real Illumination from Virtual Environments 

      Ghosh, Abhijeet; Trentacoste, Matthew; Seetzen, Helge; Heidrich, Wolfgang (The Eurographics Association, 2005)
      We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the system produces both uniform and directional ...
    • Stippling and Silhouettes Rendering in Geometry-Image Space 

      Yuan, Xiaoru; Nguyen, Minh X.; Zhang, Nan; Chen, Baoquan (The Eurographics Association, 2005)
      We present a novel non-photorealistic rendering method that performs all operations in a geometry-image domain. We first apply global conformal parameterization to the input geometry model and generate corresponding geometry ...
    • Table-top Computed Lighting for Practical Digital Photography 

      Mohan, Ankit; Tumblin, Jack; Bodenheimer, Bobby; Grimm, Cindy; Bailey, Reynold (The Eurographics Association, 2005)
      We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized static objects such as museum artifacts. We place ...
    • Motion Blur for Textures by Means of Anisotropic Filtering 

      Loviscach, Joern (The Eurographics Association, 2005)
      The anisotropic filtering offered by current graphics hardware can be employed to apply motion blur to textures. The solution proposed here uses a standard texture together with a vertex and a pixel shader acting on a mesh ...
    • Spherical Q2-tree for Sampling Dynamic Environment Sequences 

      Wan, Liang; Wong, Tien-Tsin; Leung, Chi-Sing (The Eurographics Association, 2005)
      Previous methods in environment map sampling seldom consider a sequence of dynamic environment maps. The generated sampling patterns of the sequence may not maintain the temporal illumination consistency and result in ...
    • Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps 

      Havran, Vlastimil; Smyk, Miloslaw; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2005)
      We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
    • Metropolis Photon Sampling with Optional User Guidance 

      Fan, Shaohua; Chenney, Stephen; Lai, Yu-chi (The Eurographics Association, 2005)
      We present Metropolis Photon Sampling (MPS), a visual importance-driven algorithm for populating photon maps. Photon Mapping and other particle tracing algorithms fail if the photons are poorly distributed. Our approach ...
    • Out of Core Photon-Mapping for Large Buildings 

      Fradin, David; Meneveaux, Daniel; Horna, Sebastien (The Eurographics Association, 2005)
      This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for ...
    • A Dual Light Stage 

      Hawkins, Tim; Einarsson, Per; Debevec, Paul (The Eurographics Association, 2005)
      We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffuse spherical shell and scan a laser across ...
    • Ray Maps for Global Illumination 

      Havran, Vlastimil; Bittner, Jiri; Herzog, Robert; Seidel, Hans-Peter (The Eurographics Association, 2005)
      We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ...