Browsing EGSR05: 16th Eurographics Symposium on Rendering by Title
Now showing items 23-31 of 31
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Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
(The Eurographics Association, 2005)Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance caching algorithm is commonly used since it ... -
Ray Maps for Global Illumination
(The Eurographics Association, 2005)We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ... -
Real Illumination from Virtual Environments
(The Eurographics Association, 2005)We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the system produces both uniform and directional ... -
Real-Time Multiple Scattering in Participating Media with Illumination Networks
(The Eurographics Association, 2005)This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle system is supposed to be static, but the ... -
Reflectance Sharing: Image-based Rendering from a Sparse Set of Images
(The Eurographics Association, 2005)When the shape of an object is known, its appearance is determined by the spatially-varying reflectance function defined on its surface. Image-based rendering methods that use geometry seek to estimate this function from ... -
Spherical Q2-tree for Sampling Dynamic Environment Sequences
(The Eurographics Association, 2005)Previous methods in environment map sampling seldom consider a sequence of dynamic environment maps. The generated sampling patterns of the sequence may not maintain the temporal illumination consistency and result in ... -
Stippling and Silhouettes Rendering in Geometry-Image Space
(The Eurographics Association, 2005)We present a novel non-photorealistic rendering method that performs all operations in a geometry-image domain. We first apply global conformal parameterization to the input geometry model and generate corresponding geometry ... -
Table-top Computed Lighting for Practical Digital Photography
(The Eurographics Association, 2005)We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized static objects such as museum artifacts. We place ... -
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
(The Eurographics Association, 2005)Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by ...