Now showing items 23-31 of 31

    • Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm 

      Gautron, Pascal; Krivánek, Jaroslav; Bouatouch, Kadi; Pattanaik, Sumanta (The Eurographics Association, 2005)
      Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance caching algorithm is commonly used since it ...
    • Ray Maps for Global Illumination 

      Havran, Vlastimil; Bittner, Jiri; Herzog, Robert; Seidel, Hans-Peter (The Eurographics Association, 2005)
      We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ...
    • Real Illumination from Virtual Environments 

      Ghosh, Abhijeet; Trentacoste, Matthew; Seetzen, Helge; Heidrich, Wolfgang (The Eurographics Association, 2005)
      We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the system produces both uniform and directional ...
    • Real-Time Multiple Scattering in Participating Media with Illumination Networks 

      Szirmay-Kalos, László; Sbert, Mateu; Ummenhoffer, Tamás (The Eurographics Association, 2005)
      This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle system is supposed to be static, but the ...
    • Reflectance Sharing: Image-based Rendering from a Sparse Set of Images 

      Zickler, Todd; Enrique, Sebastian; Ramamoorthi, Ravi; Belhumeur, Peter (The Eurographics Association, 2005)
      When the shape of an object is known, its appearance is determined by the spatially-varying reflectance function defined on its surface. Image-based rendering methods that use geometry seek to estimate this function from ...
    • Spherical Q2-tree for Sampling Dynamic Environment Sequences 

      Wan, Liang; Wong, Tien-Tsin; Leung, Chi-Sing (The Eurographics Association, 2005)
      Previous methods in environment map sampling seldom consider a sequence of dynamic environment maps. The generated sampling patterns of the sequence may not maintain the temporal illumination consistency and result in ...
    • Stippling and Silhouettes Rendering in Geometry-Image Space 

      Yuan, Xiaoru; Nguyen, Minh X.; Zhang, Nan; Chen, Baoquan (The Eurographics Association, 2005)
      We present a novel non-photorealistic rendering method that performs all operations in a geometry-image domain. We first apply global conformal parameterization to the input geometry model and generate corresponding geometry ...
    • Table-top Computed Lighting for Practical Digital Photography 

      Mohan, Ankit; Tumblin, Jack; Bodenheimer, Bobby; Grimm, Cindy; Bailey, Reynold (The Eurographics Association, 2005)
      We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized static objects such as museum artifacts. We place ...
    • Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles 

      Fu, Chi-Wing; Leung, Man-Kang (The Eurographics Association, 2005)
      Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by ...