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Now showing items 21-30 of 30
Translucent Shadow Maps
(The Eurographics Association, 2003)
Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper, we introduce Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering. ...
Wavelet Environment Matting
(The Eurographics Association, 2003)
In this paper we present a novel approach for capturing the environment matte of a scene. We impose no restrictions on material properties of the objects in the captured scene and exploit scene characteristics (e.g. material ...
Hybrid Texture Synthesis
(The Eurographics Association, 2003)
Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture classes. They preserve global structure, but often introduce unwanted visual artifacts along patch boundaries. Pixel-based ...
Refinement Criteria Based on f-Divergences
(The Eurographics Association, 2003)
In several domains a refinement criterion is often needed to decide whether to go on or to stop sampling a signal. When the sampled values are homogeneous enough, we assume that they represent the signal fairly well and ...
Interactive Texture Synthesis on Surfaces Using Jump Maps
(The Eurographics Association, 2003)
We introduce a new method for fast texture synthesis on surfaces from examples. We generalize the image-based jump map texture synthesis algorithm, which partitions the task of texture synthesis into a slower analysis phase ...
Rapid Shadow Generation in Real-World Lighting Environments
(The Eurographics Association, 2003)
We propose a new algorithm that uses consumer-level graphics hardware to render shadows cast by synthetic objects and a real lighting environment. This has immediate benefit for interactive Augmented Reality applications, ...
Efficient and Realistic Visualization of Cloth
(The Eurographics Association, 2003)
Efficient and realistic rendering of cloth is of great interest especially in the context of e-commerce. Aside from the simulation of cloth draping, the rendering has to provide the "look and feel" of the fabric itself. ...
Rendering Time Estimation for Real-Time Rendering
(The Eurographics Association, 2003)
This paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. ...
Capturing and Rendering With Incident Light Fields
(The Eurographics Association, 2003)
This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two devices for capturing such ...
Visualization of woven cloth
(The Eurographics Association, 2003)
A technique for visualizing clothes is proposed that can handle rendering of complex weave patterns. An industrial standard of weave representation is used to derive the weave pattern and a detailed model of light interaction ...