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A Stained Glass Image Filter
(The Eurographics Association, 2003)
Medieval stained glass windows are a stylized artform that has not previously been thoroughly treated in the computer graphics literature. In this paper, we present an automated method for transforming an arbitrary image ...
Erosion Based Visibility Preprocessing
(The Eurographics Association, 2003)
This paper presents a novel method for computing visibility in 2.5D environments based on a novel theoretical result: the visibility from a region can be conservatively estimated by computing the visibility from a point ...
Delivering Interactivity to Complex Tone Mapping Operators
(The Eurographics Association, 2003)
The accurate display of high dynamic range images requires the application of complex tone mapping operators. These operators are computationally costly, which prevents their usage in interactive applications. We propose ...
Path Integration for Light Transport in Volumes
(The Eurographics Association, 2003)
Simulating the transport of light in volumes such as clouds or objects with subsurface scattering is computationally expensive. We describe an approximation to such transport using path integration. Unlike the more commonly ...
Rendering Fake Soft Shadows with Smoothies
(The Eurographics Association, 2003)
We present a new method for real-time rendering of shadows in dynamic scenes. Our approach builds on the shadow map algorithm by attaching geometric primitives that we call "smoothies" to the objects' silhouettes. The ...
Interactive Rendering of Translucent Deformable Objects
(The Eurographics Association, 2003)
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plausible reproduction of subsurface scattering ...
Detail to Attention: Exploiting Visual Tasks for Selective Rendering
(The Eurographics Association, 2003)
The perceived quality of computer graphics imagery depends on the accuracy of the rendered frames, as well as the capabilities of the human visual system. Fully detailed, high fidelity frames still take many minutes even ...
Recovering 3-D Shape and Reflectance From a Small Number of Photographs
(The Eurographics Association, 2003)
There are computer graphics applications for which the shape and reflectance of complex objects, such as faces, cannot be obtained using specialized equipment due to cost and practical considerations. We present an imagebased ...
A New Reconstruction Filter for Undersampled Light Fields
(The Eurographics Association, 2003)
This paper builds on previous research in the light field area of image-based rendering. We present a new reconstruction filter that significantly reduces the "ghosting" artifacts seen in undersampled light fields, while ...
An Efficient Spatio-Temporal Architecture for Animation Rendering
(The Eurographics Association, 2003)
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture ...