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Interactive Rendering of Translucent Deformable Objects
(The Eurographics Association, 2003)
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plausible reproduction of subsurface scattering ...
An Efficient Spatio-Temporal Architecture for Animation Rendering
(The Eurographics Association, 2003)
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture ...