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Now showing items 21-27 of 27
Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas
(The Eurographics Association, 2001)
In this paper, we describe a physical input device for the control of virtual cameras. The so called RoundTable has a round projection area where physical icons are used to stipulate the position of virtual cameras. With ...
First-Person Science Inquiry in the Field
(The Eurographics Association, 2001)
In this paper we describe a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school students. These simulations employ large multi-user VR displays to support ...
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment
(The Eurographics Association, 2001)
Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ...
COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics
(The Eurographics Association, 2001)
We present some ideas and demonstrations for a hybrid projectorbased rendering and display technique we call Computer Graphics Optique. Instead of partially overlapping projected images to achieve a wide-area display, we ...
Comprehensive Calibration and Registration Procedures for Augmented Reality
(The Eurographics Association, 2001)
Augmented Reality - best described as adding computer-generated virtual content to the real environment needs more adjustments to work properly than immersive virtual environments. To be perceived as an augmentation of ...
Spelunking: Experiences using the DIVE System on CAVE-like Platforms
(The Eurographics Association, 2001)
The Distributed Interactive Virtual Environment (DIVE) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive ...
MAESTRO - a tool for interactive assembly simulation in virtual environments
(The Eurographics Association, 2001)
We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...