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A Model for the Expected Running Time of Collision Detection using AABB Trees
(The Eurographics Association, 2006)
In this paper, we propose a model to estimate the expected running time of hierarchical collision detection that utilizes AABB trees, which are a frequently used type of bounding volume (BV). We show that the average running ...
Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality
(The Eurographics Association, 2006)
In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical ...
A New View Management Method for Wearable Augmented Reality Systems - Emphasizing the User-viewed Object and the Corresponding Annotation -
(The Eurographics Association, 2006)
This paper describes a new view management method for annotation overlay using augmented reality(AR) systems. The proposed method emphasizes the user-viewed object and the corresponding annotation in order to present links ...
Fast Continuous Collision Detection among Deformable Models using Graphics Processors
(The Eurographics Association, 2006)
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each object in the environment as a continuous path ...
Interactive Data Annotation in Virtual Environments
(The Eurographics Association, 2006)
Note-taking is an integral part of scientific data analysis. In particular, it is vital for explorative analysis, as the expression and transformation of ideas is a necessary precondition for gaining insight. However, in ...
A Multi Modal Table-Top 3D Modeling Tool in Augmented Environments
(The Eurographics Association, 2006)
Even with today's highly sophisticated 3D modeling programs, creating, assembling and adapting 3D models is still a big challenge for inexperienced users. In this paper we present our approach of an intuitive table-top 3D ...
GA based Adaptive Sampling for Image-based Walkthrough
(The Eurographics Association, 2006)
This paper presents an adaptive sampling method for image-based walkthrough. Our goal is to select minimal sets from the initially dense sampled data set, while guaranteeing a visual correct view from any position in any ...
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs
(The Eurographics Association, 2006)
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
Wearable Mixed Reality System In Less Than 1 Pound
(The Eurographics Association, 2006)
We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet ...
Model-based Hybrid Tracking for Medical Augmented Reality
(The Eurographics Association, 2006)
Camera pose estimation is one of the most important, but also one of the most challenging tasks in augmented reality. Without a highly accurate estimation of the position and orientation of the digital video camera, it is ...