Now showing items 1-15 of 15

    • Camera Setup Optimization for Optical Tracking in Virtual Environments 

      Cerfontaine, Philippe A.; Schirski, Marc; Bündgens, Daniel; Kuhlen, Torsten (The Eurographics Association, 2006)
      In this paper we present a method for finding the optimal camera alignment for a tracking system with multiple cameras, by specifying the volume that should be tracked and an initial camera setup. The approach we use is ...
    • Fast Continuous Collision Detection among Deformable Models using Graphics Processors 

      Govindaraju, Naga K.; Kabul, Ilknur; Lin, Ming C.; Manocha, Dinesh (The Eurographics Association, 2006)
      We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each object in the environment as a continuous path ...
    • Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs 

      Andujar, C.; Argelaguet, F. (The Eurographics Association, 2006)
      The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
    • GA based Adaptive Sampling for Image-based Walkthrough 

      Lee, Dong Hoon; Kim, Jong Ryul; Jung, Soon Ki (The Eurographics Association, 2006)
      This paper presents an adaptive sampling method for image-based walkthrough. Our goal is to select minimal sets from the initially dense sampled data set, while guaranteeing a visual correct view from any position in any ...
    • GraphTracker: A Topology Projection Invariant Optical Tracker 

      Smit, F. A.; Rhijn, A. van; Liere, R. van (The Eurographics Association, 2006)
      In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device and a number of camera images, the primary ...
    • Hybrid Interfaces in VEs: Intent and Interaction 

      Haan, Gerwin de; Griffith, Eric J.; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2006)
      Hybrid user interfaces (UIs) integrate well-known 2D user interface elements into the 3D virtual environment, and provide a familiar and portable interface across a variety of VR systems. However, their usability is often ...
    • Interactive Data Annotation in Virtual Environments 

      Assenmacher, I.; Hentschel, B.; Ni, C.; Kuhlen, T.; Bischof, C. (The Eurographics Association, 2006)
      Note-taking is an integral part of scientific data analysis. In particular, it is vital for explorative analysis, as the expression and transformation of ideas is a necessary precondition for gaining insight. However, in ...
    • Managing Missed Interactions in Distributed Virtual Environments 

      Parkin, S. E.; Andras, P.; Morgan, G. (The Eurographics Association, 2006)
      A scalable distributed virtual environment (DVE) may be achieved by ensuring virtual world objects communicate their actions to only those objects that fall within their influence, reducing the need to send and process ...
    • Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality 

      Fischer, Jan; Cunningham, Douglas; Bartz, Dirk; Wallraven, Christian; Bülthoff, Heinrich; Straßer, Wolfgang (The Eurographics Association, 2006)
      In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical ...
    • A Model for the Expected Running Time of Collision Detection using AABB Trees 

      Weller, René; Klein, Jan; Zachmann, Gabriel (The Eurographics Association, 2006)
      In this paper, we propose a model to estimate the expected running time of hierarchical collision detection that utilizes AABB trees, which are a frequently used type of bounding volume (BV). We show that the average running ...
    • Model-based Hybrid Tracking for Medical Augmented Reality 

      Fischer, Jan; Eichler, Michael; Bartz, Dirk; Straßer, Wolfgang (The Eurographics Association, 2006)
      Camera pose estimation is one of the most important, but also one of the most challenging tasks in augmented reality. Without a highly accurate estimation of the position and orientation of the digital video camera, it is ...
    • A Multi Modal Table-Top 3D Modeling Tool in Augmented Environments 

      Novotny, Tom; Lindt, Irma; Broll, Wolfgang (The Eurographics Association, 2006)
      Even with today's highly sophisticated 3D modeling programs, creating, assembling and adapting 3D models is still a big challenge for inexperienced users. In this paper we present our approach of an intuitive table-top 3D ...
    • A New View Management Method for Wearable Augmented Reality Systems - Emphasizing the User-viewed Object and the Corresponding Annotation - 

      Tenmoku, R.; Kanbara, M.; Yokoya, N. (The Eurographics Association, 2006)
      This paper describes a new view management method for annotation overlay using augmented reality(AR) systems. The proposed method emphasizes the user-viewed object and the corresponding annotation in order to present links ...
    • A Survey and Taxonomy of 3D Menu Techniques 

      Dachselt, R.; Hübner, A. (The Eurographics Association, 2006)
      A huge variety of interaction techniques was developed in the field of virtual and augmented reality. Whereas techniques for object selection, manipulation, travel, and wayfinding were covered in existing taxonomies quite ...
    • Wearable Mixed Reality System In Less Than 1 Pound 

      Peternier, Achille; Vexo, Frédéric; Thalmann, Daniel (The Eurographics Association, 2006)
      We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet ...