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An Interleaved Parallel Volume Renderer With PC-clusters
(The Eurographics Association, 2002)
Parallel Volume Rendering has been realized using various load distribution methods that subdivide either the screen, called image-space partitioning, or the volume dataset, called object-space partitioning. The major ...
Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing -
(The Eurographics Association, 2002)
Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
The Parallelization of the Perspective Shear-Warp Volume Rendering Algorithm
(The Eurographics Association, 2002)
The shear-warp algorithm for volume rendering is among the fastest volume rendering algorithms. It is an objectorder algorithm, based on the idea of the factorization of the view matrix into a 3D shear and a 2D warp ...
Approach for software development of parallel real-time VE systems on heterogenous clusters
(The Eurographics Association, 2002)
This paper presents our approach for the development of software for parallel real-time virtual environment systems (VE) running on heterogenous clusters of computers. This approach is based on a framework we have developed ...
Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays
(The Eurographics Association, 2002)
We present a sort-first parallel system for out-of-core rendering of large models on cluster-based tiled displays. The system is able to render igh-resolution images of large models at interactive frame rates using ...
"Kilauea" - Parallel Global Illumination Renderer
(The Eurographics Association, 2002)
Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
Distributed rendering of interactive soft shadows
(The Eurographics Association, 2002)
Recently several distributed rendering systems have been developed which exploit a cluster of commodity computers by connecting host graphics cards over a fast network to form a compositing pipeline. This paper introduces ...
Interactive Ray Tracing of Time Varying Data
(The Eurographics Association, 2002)
We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of ...
A Multi-thread Safe Foundation for Scene Graphs and its Extension to Clusters
(The Eurographics Association, 2002)
One of the main shortcomings of current scene graphs is their inability to support multi-thread safe data structures. This work describes the general framework used by the OpenSG scene graph system to enable multiple ...
Mining the Human Genome using Virtual Reality
(The Eurographics Association, 2002)
The analysis of genomic data and integration of diverse biological data sources has become increasingly difficult for researches in the life sciences. This problem is exacerbated by the speed with which new data is gathered ...