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Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
(The Eurographics Association, 2006)
We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize ...
Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems
(The Eurographics Association, 2006)
In this paper, we present a sort-last parallel volume rendering system based on single-pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total ...