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Scalable Parallel Out-of-core Terrain Rendering
(The Eurographics Association, 2010)
In this paper, we introduce a novel out-of-core parallel and scalable technique for rendering massive terrain datasets. The parallel rendering task decomposition is implemented on top of an existing terrain renderer using ...
Fast Compositing for Cluster-Parallel Rendering
(The Eurographics Association, 2010)
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-node image throughput. Therefore, efficient ...