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Achieving Portable Performance For Wavelet Compression Using Data Parallel Primitives
(The Eurographics Association, 2017)
We consider the problem of wavelet compression in the context of portable performance over multiple architectures. We contribute a new implementation of the wavelet transform algorithm that uses data parallel primitives ...
Dynamic I/O Budget Reallocation For In Situ Wavelet Compression
(The Eurographics Association, 2019)
In situ wavelet compression is a potential solution for enabling post hoc visualization on supercomputers with slow I/O systems. While this in situ compression is typically accomplished by allocating an equal storage budget ...
PaViz: A Power-Adaptive Framework for Optimizing Visualization Performance
(The Eurographics Association, 2017)
Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ...
EGPGV 2018: Frontmatter
(The Eurographics Association, 2018)
Performance-Portable Particle Advection with VTK-m
(The Eurographics Association, 2018)
Particle advection is the fundamental kernel behind most vector field visualization methods. Yet, the efficient parallel computation of large amounts of particle traces remains challenging. This is exacerbated by the variety ...
Revisiting the Evaluation of In Situ Lagrangian Analysis
(The Eurographics Association, 2018)
In situ usage of Lagrangian techniques has proven to be superior with respect to emerging supercomputing trends than the traditional Eulerian approach for scientific flow analysis. However, previous studies have not informed ...
MPI-hybrid Parallelism for Volume Rendering on Large, Multi-core Systems
(The Eurographics Association, 2010)
This work studies the performance and scalability characteristics of hybrid parallel programming and execution as applied to raycasting volume rendering a staple visualization algorithm on a large, multi-core platform. ...
External Facelist Calculation with Data-Parallel Primitives
(The Eurographics Association, 2016)
External facelist calculation on three-dimensional unstructured meshes is used in scientific visualization libraries to efficiently render the results of operations such as clipping, interval volumes, and material boundaries. ...
Volume Rendering Via Data-Parallel Primitives
(The Eurographics Association, 2015)
Supercomputing designs have recently evolved to include architectures beyond the standard CPU. In response, visualization software must be developed in a manner that obviates the need for porting all visualization algorithms ...
A Scalable, Hybrid Scheme for Volume Rendering Massive Data Sets
(The Eurographics Association, 2006)
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The algorithm's scalability has been demonstrated up to 400 processors, rendering one hundred million unstructured elements in ...