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Web-enabled Server-based and Distributed Real-time Ray-Tracing
(The Eurographics Association, 2016)
As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm
(The Eurographics Association, 2016)
We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three dimensions. It scales up to very large datasets, which makes it suitable for broad phase collision detection in ...